For a better overview of all my snapchat lenses...
Cybrphunki AR Avatar
I built my virtual AR Avatar with Lens Studio and continously updating it and adding new features. For this lens, i implemented a tiny editor in the lens, where i can change the direction of the light source, the color LUT and adding/disabling a gamertag and debug text in real time while using the lens in snapchat.
This lens can not be accessed by other accounts than my own.
Tap me on your phone to try the lens! ( if you can :P )
Stick It! Lens
With this lens, i used the World Mesh feature of Lens studio to scan the environment and cover it in cute stickers!
Tap me on your phone to try the lens!
Googly Eyes Lens
Here you can scan the environment and tap the screen to place cute animated googly eyes in the world!
They are scripted to look at the user with some additional random movements that are so typical and loved for the fun googly eyes.
Tap me on your phone to try the lens!
Rocket Trip Lens
A mini-game where a little rocket is orbiting around the users head. It speeds up when you tap on it, until it's too fast and explodes!
3D Model by Johannes Wischniewski
( Jos Instagram )

Tap me on your phone to try the lens!
Seeing Your Face Lens
Another lens takes advantage of the LiDar world mesh feature of Lens studio. Originally designed as a valentines day lens, you can choose a photo of your favourite person / pet, which will then appear on 3D hearts around the room on vertical surfaces.
Tap me on your phone to try the lens!
World of Style Transfer Lenses
A little deep dive into machine learning feature of lens studio turned into three Style transfer lenses:
Tap me on your phone to try the lens!
Tap me on your phone to try the lens!
PlayStation Landmarks
I started working at DEPARTD in 2021 and worked on several AR effects for Instagram and Snapchat.
In winter 2021 DEPARTD developed an ad campaign for PlayStation that included a Snapchat landmarker lens at the Branxdenburger Gate in Berlin and the New Townhall in Munich. Here i worked with several freelancers who created and animated the 3D content in the lens and the soundeffects. My part was to give them feedback and to put all of these assets together in Lens Studio, as well as to write the code for the timed events happening in the lens.
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